What OpenShot does
A timeline editor that stays approachable
OpenShot is a free, open source non-linear video editor for Windows, macOS and Linux, licensed under the GNU General Public License version 3. It targets the middle ground between a phone editor and a professional suite: you get a real multi-track timeline, keyframes, transitions, titles and a separate audio mixing view, but the arrangement of the interface is deliberately plain and the number of concepts you must learn before cutting a first video is small.
The project is built on its own library for video handling, with the underlying decoding, encoding and effects work done by FFmpeg. That dependency is worth understanding, because it explains both the wide format support and the places where performance depends on how well a given codec is handled.
The editing workflow
Editing follows the usual shape. Import media into the project files panel, drag a clip onto the timeline, and trim it by dragging its edges. The playhead and preview window show the frame at the current position, and the timeline supports as many tracks as you need for video, audio and overlay material. Clips can be split, moved, copied and rearranged freely, and snapping and a magnetic timeline behaviour make it easier to butt clips together without leaving gaps.
Effects and transitions are dragged onto a clip or onto the boundary between two clips, and their parameters appear in a properties panel. Any numeric parameter can normally be keyframed, so a value can change over time, which is how scaling, position, rotation, opacity and volume are animated. Titles are generated rather than hand-drawn: a title editor offers templates with editable text, fonts and colours, and there is an option that renders three-dimensional animated titles through Blender when that is installed. Because a title is just another clip with alpha, it composites over the video underneath.
Audio handling includes per-clip volume and fade controls, a waveform display on audio tracks, and a mixing view with sliders and level meters for the tracks in the project. Export presents presets for common target devices and services, and the advanced tab exposes the encoder, bit rate, resolution and frame rate when a preset is close but not exact.
Projects, assets and practical settings
A project file stores references to the media rather than the media itself, so moving or renaming source files breaks the links until they are found again, and a project folder kept next to the footage avoids that entirely. Cache and preview settings control how much the editor renders ahead of the playhead; raising them helps smooth playback on a slow machine and costs disk space, while lowering them frees space and makes scrubbing heavier.
Performance is the main practical limit. Long timelines with many effects, high-resolution footage or several layers of video slow preview playback noticeably, and exporting a lengthy project takes real time because the render is done on the CPU in general use. Complex formats and long-GOP footage are heavier to scrub than simple ones, and Proxy editing is not the smooth, automatic experience a professional editor provides. Audio tools are workable for voice, music beds and simple mixes but are not a substitute for a dedicated audio workstation.
Who should choose something else
Choose a professional editor when the project needs advanced colour grading, multicam, precise audio restoration, collaborative review or hardware-accelerated rendering. Choose a simple trimmer or a phone app for quick social clips that need no timeline. Choose a dedicated audio workstation for music production or serious mixing. OpenShot is the right pick for straightforward narrative cutting, tutorials, presentations and hobby projects where a clear interface and a free licence matter more than depth.
- Best for
- Beginners and hobbyists cutting straightforward videos with titles, transitions and simple audio mixing
- Good to know
- Projects store links to media, not the media itself; preview and export performance depend on CPU and codec
How to get started
- Download the 64-bit Windows installer from the official OpenShot releases page and save it to disk.
- Run the installer and start OpenShot; keep the default profile unless your footage uses a different frame rate.
- Import your clips from the Project Files panel and drag them onto the timeline tracks.
- Trim by dragging clip edges, then drag transitions onto clip boundaries and effects onto individual clips.
- Add a title from the Titles panel, keyframe it in the properties, then export with a preset from the Export window.
Questions & answers
Are my video files copied into the project?
No. The project file stores links to the original media, so keep your footage in the same place or reopen and relink it.
Can I animate a title or a logo?
Yes. Most clip properties accept keyframes, so position, scale, rotation and opacity can change over the length of the clip.
Why is preview playback slow on a long timeline?
Preview is rendered on the CPU, so high-resolution footage, many effects and several video layers all reduce playback smoothness.